![]() Also the mouse pointer enemy, it really doesn't fit in with the other enemies. The Solar Man background is the first that comes to mind, it's really ugly. Some graphics stand out, but not in a good way. I can't believe this comes from the same people that did the MM9 soundtrack. Even the Wily stage music is probably the worst out of the entire classic series. What bugs me the most is the music, it's awful and it sounds like a fan threw those tracks together with famitracker, with the exception of Nitro Man and perhaps Pump Man, none of them is catchy. I'm at the second Wily stage and I'm slightly disappointed so far. Well he did play it while you guys haven't yet. There has to be a point to playing as Mega Man, considering HE's the series' main hero. Makes sense for story AND gameplay reasons. Proto Man has to have a disadvantage to counter his slide and charge shot, and his physical frailty is it. I'm glad they kept his lower defense in, because without it he'd be better than Mega Man, and we can't have that. Not sure what Saito's beef is (and to be fair, I haven't played MM 10 yet), but what else would you expect from Proto Man? He SHOULD play just like he did in MM 9. ![]() So while I am disappointed by its length/layout (or lack thereof), that won't stop it from being great in its own right, and it won't stop me from being happy that it was made. At the same time, MM 10 can and likely will be awesome no matter how long it is. I'm 99% certain Mega Man 10 is going to be awesome, but it is a fair disappointment that the game layout is the same. ![]()
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